Publishing a Role-playing Game
Thu, 23 May 2024 18:00:00 GMT → Thu, 23 May 2024 20:00:00 GMT (d=2 hours, 0 seconds)
This workshop will take place online.
This workshop follows on from Laurie's previous workshop on designing a role-playing game. You do not need to have attended the first workshop.
In this workshop we'll talk about publishing your first game zine; where you can find the skills and resources to put a project together, and how to promote it to potential players and GMs.
About Laurie:
Laurie O'Connel is a TTRPG developer and publisher whose work can be found on twelvepinspress.com. He's developed games like Hieronymus, Lichcraft and Death Game. Find out more here.
Access information for this event:
This event is for ages 16+ and will be held online. You will need a good internet connection and a laptop/computer/mobile device to join us.
There will be 20 attendees maximum, and the event will feature comfort breaks. During this event, attendees will participate in: Talk / Lecture, Group Discussions, Break out rooms / Small group discussions, Reading, Writing, Sharing work that has been created
If you have any questions or access requirements, please get in touch with us via [email protected].
Find out more about access at GZL events and how to make an access request here.
All events will adhere to our safer spaces policy, which you can learn about here.
GZL pledges to support The Palestinian Campaign for the Academic and Cultural Boycott of Israel. As part of this pledge we may participate in strikes called in response to the ongoing genocide in Palestine. If this event falls on a strike day and is cancelled, we will work with event leaders to reschedule the event asap. Participants will also have the option of receiving an immediate refund for any ticket purchases and travel booked to attend.
How to access the event:
After booking a ticket, you will be sent several reminder emails from Eventbrite leading up to the event. We will also send emails that share any resources that attendees will need access to, including any required materials.
Access links will be sent to attendees in advance of the event. For any technical problems, please email [email protected]
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